v1.00 Changelog
Upgraded to Scorpion Engine v2023.2 final (released July 2nd 2023)
-added bounce blocks to normal and hard mode
-added more cannons
-easy mode gives 3 hearts, normal mode 2 hearts, hard mode 1 heart
-boss now flashes when hit by player projectile
-boss has a different health pool per difficulty mode
-boss overlapping player does a bit more damage on hard mode
-boss phase 3 now turns towards the player when the player is 'in sight'. But the boss only does it again after it has been off screen. Alarm lights indicate if the boss will turn around or not: red = turns around, green = keeps walking
-boss phase 3 walks faster on hard mode
-boss phase 3 shoots on hard mode
-player jumps a little higher (like 3 pixels)
-fixed enemy damage: right side did half damage of left side
-hearts image in top bar updated
-some levers now spawn a bomb on hard mode instead of nothing
-made some level ends a bit longer
-coin drop animation a bit longer
-bonus heart and all energy potions now also have a drop animation
-menu, game over and outro music volume lower before it starts playing (before it would start louder and then fade)
-menu boxx logo pixel ratio fix
-menu font fixes
-jukeboxx and credits now have the right coin button
-performance mode replaced with boss flash option
-top panel boxx logo replaced
-top panel difficulty icon added
-plain scorpion splash screen
-added workbench icon to hard disk version
-menu 'beta' text removed
-changed version number in credits to v1.00
I hope hard mode is harder now. Please report any bugs.
Files
Get Boxx 1 Remake (Amiga)
Boxx 1 Remake (Amiga)
A jump and run platform game for Commodore Amiga
Status | Released |
Author | Lemming880 |
Genre | Platformer |
Tags | 16-bit, 2D, Amiga, Homebrew, Pixel Art, Retro, Short, Singleplayer |
Languages | English |
More posts
- v1.01 ChangelogSep 18, 2023
- v0.5 ChangelogFeb 25, 2023
- v0.4 ChangelogJan 24, 2023
- AssetsDec 02, 2022
- v0.3 ChangelogNov 30, 2022
Comments
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Great that V1.0 is out. Thanks very much. After install and first play i started the old Backbone Version afterwards. Its insane to see the difference between these two worlds of software. Dream On - Looking forward to have Boxx2 and 3 on the Scorpion Engine too. And then a phyical boxed compilation of all 4 parts. Dream off -
I have imported the raw levels of Boxx 3 but Boxx 2 gave an error so I hope to get those too. Boxed version is not possible unless I replace all the music.
Started remaking Boxx 3:
A real fun game, but sadly very short. Much more levels would be nice.
Yea I know, maybe. Cheers.
Hi,
That are great news! It it wouldn't have been done allready, I would have post that news on a1k.org.
Just the best wishes to you and your projects!
Hi, greetings back!
Thanks (and sorry, for that late, late reply)