v1.01 Changelog
Version v1.01 fixes/changes:
-Fixed a bug where at the second playthrough bonus hearts were not replenished.
-Added an option to disable boss flash (for those who don't like rapid flashing images).
-Level 2: added a spike at the lava/spike trap to prevent the player from going through a little hole and skip the enemy+coin.
-Some turret actor collision box positions were a little off so this is fixed.
-Changed z-order of dropping coins, key, player ghost and player 2 so they are always on the foreground.
-Added v1.01 to Credits.
Issues fixed after migrating from Scorpion v2023.0 to v2023.1:
(these issues were not present in v1.0 but they appeared after updating to a new version of Scorpion Engine)
-Changed the value of the Player hurt sound because it repeated too fast.
-Player jump sound was double at the trampoline, now single again.
-Blink blocks would stay on for 10 seconds and then disappear > Scorpion fix.
-When the player died from spikes it would then fall through moving platforms > Scorpion fix.
-Fix for issue where CD32 button pad reading was broken > Scorpion fix.
-Level 3 UFO boss: after the fight the follow camera would move the screen directly to the player, it now scrolls to the player (smoother).
-After killing an enemy the dropped coin does not ride moving platforms anymore.
Files
Get Boxx 4 (Amiga)
Boxx 4 (Amiga)
A jump and run platform game for Commodore Amiga
Status | Released |
Author | Lemming880 |
Genre | Platformer |
Tags | 16-bit, 2D, Amiga, Homebrew, Perma Death, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Boxx 4 CD32 and Boxx Quadrilogy56 days ago
- Boxx Cheats!56 days ago
- Boxx 4 boxed version out nowNov 06, 2023
- Boxx 4 on cover disksOct 18, 2023
- v1.04 ChangelogSep 18, 2023
- Boxx 4 Original SoundtrackMay 20, 2023
- v1.03 ChangelogApr 20, 2023
- v1.02 ChangelogApr 18, 2023
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